3D Graphics Programming with QuickDraw 3D 1.5.4
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You use a camera data structure to get or set basic information about a camera of any kind. A camera data structure is defined by the TQ3CameraData data type.
typedef struct TQ3CameraData {
TQ3CameraPlacement placement;
TQ3CameraRange range;
TQ3CameraViewPort viewPort;
} TQ3CameraData;
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